DAWNBREAKER TRIALS
CH. 1 - RESURGENCE
| Ability | JP Cost | Class | Attribute | Reach | Range | Cost | Speed | Effect | Misc |
|---|---|---|---|---|---|---|---|---|---|
| Guard | 10 | Any | Instant | Reduce HP Damage Taken by 20% until Start of Next Turn | |||||
| Help | 0 | Any | 100 AP | Instant | Remove Down, Prone, Sleeping Effect from Ally Unit | ||||
| Move Up | 30 | Any | Increase max MV by 1 | Max 1 | |||||
| Weapon Prof | 30/40/50 | Any | Increase One Weapon Type Prof by 1 (ATK/DMG +1) | Max 3 | |||||
| Field Dressings | 30 | Any | Unlock Chemist Class | Learning | |||||
| Fire Grimoire | 30 | Any | Unlock and Increase Fire Affinity by 10% | Max 1 | |||||
| Water Tome | 30 | Any | Unlock and Increase Water Affinity by 10% | Max 1 | |||||
| Air Scroll | 30 | Any | Unlock and Increase Air Affinity by 10% | Max 1 | |||||
| Earth Rune | 30 | Any | Unlock and Increase Earth Affinity by 10% | Max 1 | |||||
| Focus Blast | 10 | Acolyte | INT | 6 | 1 | 100 AP | Instant | INT HP DamnCannot Be Within 3 Spaces of TargetnTotal HP Damage Dealt Reduced by 50% | |
| Ki Blast | 10 | Acolyte | INT | 4 | 1 | Instant | Add INT MOD to ATK RollnCost 1 KI for Every Bonus Point Gained | ||
| Ki Shield | 10 | Acolyte | Reaction | Convert HP Damage taken to Ki Damage | |||||
| Camaraderie | 10 | Any | 1 | Passive | Enable Assist Bonuses | ||||
| Disarm | 20 | Infantry | 1 | 1 | 120 AP | Instant | Target Cannot Make Physical Attack Next Turn | ||
| Doubleteam | 20 | Infantry | 1 | 1 | Instant | Damage taken by allies is split with you.nYour resistances are not taken into effect. | |||
| Heavy Kick | 40 | Infantry | STR | 1 | 1 | 100 AP | Instant | Deal 1d2 Armor DamagenMove Target 1+STR MOD Spaces away (max 3)nCannot Pass through Another Unit/Object | |
| Menace | 60 | Infantry | Passive | Enemy Units Cannot Through Spaces in front of you that your equipped weapon can reach. | |||||
| Shield Slam | 60 | Infantry | CON | 1 | 1 | 120 AP | Instant | Requires Shield, ATK ROLL + 7 + CON MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets AP to 0 | |
| Stoic Stance | 60 | Infantry | 120 AP | Instant | Cannot Be Forced Moved Until Next TurnnReduce all HP/AR Damage taken by 50% While ActivenYour Next Turns HP or AR DAM is increased by your damage Taken | ||||
| Threaten | 60 | Infantry | 150 AP | Instant | Target May Not Attack Another Target Other then Yourself Until your Next Turn | ||||
| Breaking Strike | 60 | Infantry | STR | Weapon | 1 | 120 AP | Instant | ATK ROLL + 7 + STR MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets Damage Dealt by 2 Until Combat End | |
| Excessive Force | 60 | Infantry | STR | Weapon | 1 | 150 AP | Instant | Remove Glancing BlowsnATK ROLL + STR MOD | |
| Heavy Smash | 60 | Infantry | Melee Weapon | 1 | 130 AP | Instant | Add 1d4 to AR Dam | ||
| Severing Strike | 60 | Infantry | DEX | Weapon | 1 | 120 AP | Instant | ATK ROLL + 7 + STR MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets AP by 1 | |
| Cleave | 120 | Charger | STR | Weapon | 1 | 100 AP | Instant | Deal 50% Weapon Damage to Units Adjacent to Target | |
| Grapple | 150 | Charger | 150 AP | Instant | Target is Considered Prone and until you make Another ACTnTarget may make STR Check 10+Your STR MOD to break free on their turn. | ||||
| Battlecraze | 120 | Charger | Passive | Increase your BRK your Next Turn by 2 for every attack taken after your last turn. | |||||
| Rushdown | 200 | Charger | 1 | 120 AP | Instant | If you have not MV yet, charge down target in up to 5 panels away.nTarget Takes BRK/HP Flat Damage Per Panel Traveled | |||
| Sentinel | 150 | Vanguard | Passive | Enemy Units cannot pass through Panels Adjacent to you | |||||
| Counter | 150 | Vanguard | Passive | Make an HP attack against any Enemy Unit not hitting you from the Back. Reduce your AP Meter by 30 for Each Attack Made this Way. | |||||
| Defensive Strike | 150 | Vangaurd | Weapon | 1 | 100 AP | Instant | Reduce HP Damage taken Next Turn by your BRKnHP Attack | ||
| Bolden | 150 | Vanugard | 2 | 100 AP | Passive | Allies in Range of you Reduce their Glancing Chance by 1 | |||
| Blink | 30 | Acolyte | 0 | 0 | 80 AP | Instant | Increase MV by x2 for this Turn, May pass through Enemies and Obstacles | ||
| Coerce | 60 | Acolyte | 100 AP | 2 KI | Instant | Increase Glancing Blow Chance by +6nIf ATK Roll is not Glancing, Disable Targets ACT on their Next TurnnNo Damage Dealt to Target | ||||
| Deluge | 60 | Acolyte | 0 | 4 | 100 AP | 3 KI | Instant | All opponents in Range lose 30 AP | ||
| Shroud | 60 | Acolyte | 2 | 2 | 100 AP | Instant | Target Ignores Next HP Attack Taken | ||
| Shudder | 30 | Acolyte | 4 | 2 | 100 AP | 3 KI | Instant | Roll 3d5nEach Panel Hit per D5 Selector takes 3 AR damage | ||
| Stifle | 60 | Acolyte | 4 | 1 | 100 AP | 3 KI | Instant | Target Ignores next AR Damage Taken | ||
| Sinkhole | 60 | Sorcerer | 4 | 2 | 100 AP | 4 KI | Instant | Disable All Units In Range from MV on their Next Turn | ||
| Plaguebloom | 100 | Sorcerer | 4 | 1 | 100 AP | 5 KI | Instant | Target takes 2 AR Damage for 5 Turns | ||
| Ash Strike | 150 | Sorcerer | INT | 4 | 2 | 100 AP | 6 KI | 8 | INT Dam RollnIncrease Damage Dealt to All Targets by 10% for Each Target Hit | |
| Rememberance | 200 | Sorcerer | 8 | 1 | 150 AP | 8 KI | Instant | Haunt Target for 5 Turns, when the Haunt Ends, Target Receives Equal Damage HP/AR Damage that they dealt while Haunted | ||
| Firestorm | 80 | Magus | INT | 4 | 2 | 100 AP | 4 KI | 8 | INT Dam Roll - Cannot Miss/Crit/GlancenIncrease Damage by Fire Affinity | |
| Gathering Storm | 120 | Magus | INT | 6 | 1 | 100 AP | 2 KI | Instant | INT Dam RollnIncrease Damage by 20% each turn you Consecutively Attack the Same Target up to 200% | |
| Vermillion Strike | 60 | Weapon | 1 | 100 AP | 1 KI | Instant | Increase your Weapon DAM by your Fire Affinity | |||
| Fire Pillar | 200 | Magus | INT | 2 | 1 | 100 AP | 5 KI | Instant | INT Dam RollInflict Burn on Target for 3 Turns (Reduces HP Damage Dealt by 5, Target Takes 3 HP Damage on Start of Turn) | |
| Rot and Ruin | 270 | Warlock | 1 | 1 | 100 AP | 15 KI | Instant | Deal HP and AR Damage based on 20% of Targets Current HP/AR | ||
| Avoid | 50 | Scout | Reaction | Reduce HP Damage Taken by AGI MOD | |||||
| Arching Shot | 30 | Scout | DEX | Weapon+4 | 1 | 100 AP | 3 | Cannot Crit or Glance, Can Be Shot over Units/Obstacles | |
| Cheap Shot | 30 | Scout | DEX | Weapon | 1 | 110 AP | Instant | Must Attack from BacknIncrease CRIT by 5+DEX MODnAuto Miss if GlancenBonus Crit Damage Reduced by 50% | |
| Crippling Shot | 30 | Scout | Weapon | 1 | 120 AP | Instant | Increase Crit by 7+DEX MODnIf Crit, do not Deal Bonus Damage, Target is unable to MV for 3 TurnsnDeals Weapon Dam | ||
| Trap Set | 20 | Scout | 1 | 100 AP | Instant | Requires TrapnSet Trap Effect, Triggered When Unit Enters Trap Range | |||
| Tendon Strike | 80 | Prowler | DEX | Weapon | 1 | 100 AP | Instant | Must Attack from BackIf attack Deals Damage, Unit Loses 1AP for 3 Turns | Cannot Stack |
| Ambush | 120 | Prowler | DEX | Weapon | 1 | - | Passive | The First time you attack a Unit, if its from the Back, Increase AR or HP Damage dealt by 50% | |
| Flurry | 200 | Prowler | DEX | Dual Wield | 1 | 150 AP | Instant | Make Two HP or AR Weapon AttacksnReduce Damage of Second Attack by 50% | |
| Bleeder | 150 | Prowler | DEX | Passive | Target Receives one Stack of Bleeding Every Time You Deal HP Damage to it. Bleeding - Target Takes 1 HP Damage Per Stack on their Turn | Up To 10, goes down 1 Per Turn | |||
| Siphon Strike | 100 | Prowler | DEX | 1 | 1 | 100 AP | Instant | Weapon AttacknHeal per stack of Bleeding on Target Target Cannot Receive Bleed Stacks from This Attack | |
| Aim | 100 | Sniper | DEX | Weapon | 70 AP | Instant | Spend Turn AimingnOn Your Next Turn Your HP or AR Attack Damage is Increased by 30% | ||
| Cover Fire | 100 | Sniper | DEX | Weapon+4 | 1 | 100 AP | Instant | Until You Make Another MV, Any Enemy Unit that makes an Attack against an Allied Unit in your Range, you can make an AR attack against. | |
| Multishot | 100 | Sniper | DEX | Weapon | 2 | 140 AP | Instant | May make an additional attack roll against unit adjacent to Target | |
| Assimilate | 150 | Sniper | 100 AP | Instant | Reduce HP Damage Taken by 50% on the Next Attack Taken Until your Next Turn | ||||
| Air Support | 5 | Chemist | Passive | Increases Range of Medical Equipment by 5 | |||||
| Antibody | 5 | Chemist | 100 AP | Instant | Requires Antibody - Removes Poison, Infect, Virus, Disease | ||||
| Healing Beacon | 5 | Chemist | 100 AP | Instant | Requires Beacon - All Allies within 5 Panels of Beacon Deployment Recover 2HP or 1AR on the start of their turn.nExpires after 3 Channels. | ||||
| Revive | 5 | Chemist | 100 AP | Instant | Requires Defib - Remove Down and Heal Target for 5 HP | ||||
| First Aid | 5 | Chemist | 100 Ap | Instant | Requires Bandage - Heal Target for 5 HP | ||||
| Medical License | 0 | Chemist | Passive | Restock up to 5 of each Chemist Supply at Academy Beacon | |||||
| Blinding Light | 40 | Sage | 100 AP | Instant | Reduce Targets AP Meter by 30 | ||||
| Cure | 30 | Sage | 4 | 2 | 100 AP | 3 KI | 8 | Restore Targets HP by 1d4+SPR MOD | ||
| Lifeline | 10 | Sage | 3 | 1 | 100 AP | 3 KI | 8 | Revive Down Target, Restore 5 + SPR MOD HP | ||
| Light Aura | 20 | Sage | 6 | 2 | 100 AP | 3 KI | 5 | Channeled Ability after CastnAllies inside Range receive PR/MR+5+Caster SPR MODnRestores 1 HP or 1 AR at Start of Units TurnnCaster Taking Damage Cancels EffectnCosts 1 KI at start of Casters Turn | ||
| Mend | 30 | Sage | 3 | 1 | 100 AP | 3 KI | Instant | Restore Targets AR by 1d4+SPR MOD | ||
| Prayer | 30 | Sage | 3 | 2 | 100 AP | 6 KI | 6 | Restores Units HP by 15 + SPR MOD | ||
| Siphon Touch | Sage | 1 | 1 | 100 AP | Instant | 1d4 HP damage, restore HP by same amount | |||
| Soul Thread | 40 | Sage | 3 | 1 | 100 AP | Instant | Any HP/AR Damage Target Takes is instead converted to your KI Damage until your KI reaches 0 or they move out of range. | ||
| Enchant | 50 | Sage | 3 | 1 | 100 AP | 4 KI | Instant | Targets next ATK Roll has your SPR Mod added to it. | ||
| Cheer | 60 | Sage | 4 | 1 | 100 AP | 5 KI | Increase Targets AP Meter to 100 | |||
| Blessing of Light | 120 | Crusader | 4 | 4 | Instant | Increase All Allied Targets AP by 1 | Up to 2 | ||
| Judgment | 200 | Crusader | 4 | 1 | 100 AP | 10 KI | Instant | Deal HP Damage to Target Based on your HP Missing | ||
| Zero | 200 | Crusader | 10 | 10 | 200 AP | 20 KI | 1 | After Channel CompletesnRestore All Allies HP by 2d5nSet all Allies AP Meter to 100nSet all Enemy AP Meter to 0nCaster is Downed | ||
| His Hand | 100 | Crusader | Weapon | 1 | 100 AP | 2 K | Instant | Heal Target by BRK + 1d4 | ||
| Starfall | 180 | Adept | 5 | 2 | 100 AP | 4 KI | 8 | SPR ATK RollnAllies in Range are Healed by 2d4 | ||
| Soothe | 150 | Adept | 2 | 1 | 100 AP | 1 KI | Instant | Heal Target by 1d4, Remove Bleed,Stop MV, Stop ACT, Prone, Blind, Burn | ||
| Faithful Prayer | 150 | Adept | 3 | 3 | 150 AP | 4 KI | Instant | Restores Units HP by 12 | ||
| Sacrificial Lamb | 200 | Adept | 1 | 1 | 100 AP | Instant | If an Ally Next to you is Downed before your Next Turn, You May Spend any Amount of KI to instead heal them for that amount. | ||
| Inspiration | 170 | Orator | 3 | 1 | 100 AP | 9 KI | Instant | Target gains 3 AP for 3 Turns | ||
| Rock Fist | 20 | Earth 10 | 1 | 1 | 100 AP | 2 KI | Instant | Add SPR MOD to AR Dam - cancels Target Channel | ||
| Ignite | 20 | Fire 10 | 4 | 1 | 100 AP | 2 KI | Instant | Inflicting Burn on Target for 3 Turns | Resets to 3 | |
| Bubble Shield | 20 | Water 10 | 4 | 2 | 100 AP | 2 KI | Instant | Reduce HP Dam Target Takes on their Next Attack by 3+SPR MOD | ||
| Tailwind | 20 | Air 10 | 1 | 1 | 100 AP | 3 KI | Instant | Increase Targets AP by 1 until end of Combat | Stacks up to 2 | |
| Soulbound Gale | 60 | Air 20 | 0 | 0 | Reaction | Reduce incoming HP damage Taken by 2 per 1 KI Spent | |||
| Soothing Touch | 50 | Spirit 10 | 1 | 1 | 100 AP | Instant | Convert any Amount of KI to Restore targets HP by same Amount | ||
| Moon Guardian | 150 | Spirit 20 | 0 | 4 | 100 AP | 20 KI | Instant | Shield All Allies in Range until 45 Damage is Dealt Cumulatively to them. Must be used in sight of the Moon.nCanceled if Caster Moves | ||
| Tether | 10 | Spirit 10 | 4 | 1 | 100 AP | 3 KI | Instant | Target has your SPR Mod added to their Attacks until you make another ACT | ||
| Ironhide's Fury | 0 | Personal | Passive | When Armor is under 50% Increase HP Damage dealt by 5 | |||||
| Shimmering Scales | 0 | Personal | Passive | When Under 50% HP, increase MR/PR by 5 | |||||
| Eruption | 0 | Personal | Dragon | 0 | 7 | Instant | Deal SPR+AGI+DEX+STR Damage to Enemies in Range |