DAWNBREAKER TRIALS
CH. 1 - RESURGENCE
AbilityJP CostClassAttributeReachRangeCostSpeedEffectMisc
Guard10AnyInstantReduce HP Damage Taken by 20% until Start of Next Turn
Help0Any100 APInstantRemove Down, Prone, Sleeping Effect from Ally Unit
Move Up30AnyIncrease max MV by 1Max 1
Weapon Prof30/40/50AnyIncrease One Weapon Type Prof by 1 (ATK/DMG +1)Max 3
Field Dressings30AnyUnlock Chemist ClassLearning
Fire Grimoire30AnyUnlock and Increase Fire Affinity by 10% Max 1
Water Tome30AnyUnlock and Increase Water Affinity by 10% Max 1
Air Scroll30AnyUnlock and Increase Air Affinity by 10% Max 1
Earth Rune30AnyUnlock and Increase Earth Affinity by 10%Max 1
Focus Blast10AcolyteINT61100 APInstantINT HP DamnCannot Be Within 3 Spaces of TargetnTotal HP Damage Dealt Reduced by 50%
Ki Blast10AcolyteINT41InstantAdd INT MOD to ATK RollnCost 1 KI for Every Bonus Point Gained
Ki Shield10AcolyteReactionConvert HP Damage taken to Ki Damage
Camaraderie10Any1PassiveEnable Assist Bonuses
Disarm20Infantry11120 APInstantTarget Cannot Make Physical Attack Next Turn
Doubleteam20Infantry11InstantDamage taken by allies is split with you.nYour resistances are not taken into effect.
Heavy Kick40InfantrySTR11100 APInstantDeal 1d2 Armor DamagenMove Target 1+STR MOD Spaces away (max 3)nCannot Pass through Another Unit/Object
Menace60InfantryPassiveEnemy Units Cannot Through Spaces in front of you that your equipped weapon can reach.
Shield Slam60InfantryCON11120 APInstantRequires Shield, ATK ROLL + 7 + CON MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets AP to 0
Stoic Stance60Infantry120 APInstantCannot Be Forced Moved Until Next TurnnReduce all HP/AR Damage taken by 50% While ActivenYour Next Turns HP or AR DAM is increased by your damage Taken
Threaten60Infantry150 APInstantTarget May Not Attack Another Target Other then Yourself Until your Next Turn
Breaking Strike60InfantrySTRWeapon1120 APInstantATK ROLL + 7 + STR MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets Damage Dealt by 2 Until Combat End
Excessive Force60InfantrySTRWeapon1150 APInstantRemove Glancing BlowsnATK ROLL + STR MOD
Heavy Smash60InfantryMelee Weapon1130 APInstantAdd 1d4 to AR Dam
Severing Strike60InfantryDEXWeapon1120 APInstantATK ROLL + 7 + STR MOD, On "Crit" Do Not Deal Bonus Damage, Reduce Targets AP by 1
Cleave120ChargerSTRWeapon1100 APInstantDeal 50% Weapon Damage to Units Adjacent to Target
Grapple150Charger150 APInstantTarget is Considered Prone and until you make Another ACTnTarget may make STR Check 10+Your STR MOD to break free on their turn.
Battlecraze120ChargerPassiveIncrease your BRK your Next Turn by 2 for every attack taken after your last turn.
Rushdown200Charger1120 APInstantIf you have not MV yet, charge down target in up to 5 panels away.nTarget Takes BRK/HP Flat Damage Per Panel Traveled
Sentinel150VanguardPassiveEnemy Units cannot pass through Panels Adjacent to you
Counter150VanguardPassiveMake an HP attack against any Enemy Unit not hitting you from the Back. Reduce your AP Meter by 30 for Each Attack Made this Way.
Defensive Strike150VangaurdWeapon1100 APInstantReduce HP Damage taken Next Turn by your BRKnHP Attack
Bolden150Vanugard2100 APPassiveAllies in Range of you Reduce their Glancing Chance by 1
Blink30Acolyte0080 APInstantIncrease MV by x2 for this Turn, May pass through Enemies and Obstacles
Coerce60Acolyte100 AP | 2 KIInstantIncrease Glancing Blow Chance by +6nIf ATK Roll is not Glancing, Disable Targets ACT on their Next TurnnNo Damage Dealt to Target
Deluge60Acolyte04100 AP | 3 KIInstantAll opponents in Range lose 30 AP
Shroud60Acolyte22100 APInstantTarget Ignores Next HP Attack Taken
Shudder30Acolyte42100 AP | 3 KIInstantRoll 3d5nEach Panel Hit per D5 Selector takes 3 AR damage
Stifle60Acolyte41100 AP | 3 KIInstantTarget Ignores next AR Damage Taken
Sinkhole60Sorcerer42100 AP | 4 KIInstantDisable All Units In Range from MV on their Next Turn
Plaguebloom100Sorcerer41100 AP | 5 KIInstantTarget takes 2 AR Damage for 5 Turns
Ash Strike150SorcererINT42100 AP | 6 KI8INT Dam RollnIncrease Damage Dealt to All Targets by 10% for Each Target Hit
Rememberance200Sorcerer81150 AP | 8 KIInstantHaunt Target for 5 Turns, when the Haunt Ends, Target Receives Equal Damage HP/AR Damage that they dealt while Haunted
Firestorm80MagusINT42100 AP | 4 KI8INT Dam Roll - Cannot Miss/Crit/GlancenIncrease Damage by Fire Affinity
Gathering Storm120MagusINT61100 AP | 2 KIInstantINT Dam RollnIncrease Damage by 20% each turn you Consecutively Attack the Same Target up to 200%
Vermillion Strike60Weapon1100 AP | 1 KIInstantIncrease your Weapon DAM by your Fire Affinity
Fire Pillar200MagusINT21100 AP | 5 KIInstantINT Dam RollInflict Burn on Target for 3 Turns (Reduces HP Damage Dealt by 5, Target Takes 3 HP Damage on Start of Turn)
Rot and Ruin270Warlock11100 AP | 15 KIInstantDeal HP and AR Damage based on 20% of Targets Current HP/AR
Avoid50ScoutReactionReduce HP Damage Taken by AGI MOD
Arching Shot30ScoutDEXWeapon+41100 AP3Cannot Crit or Glance, Can Be Shot over Units/Obstacles
Cheap Shot30ScoutDEXWeapon1110 APInstantMust Attack from BacknIncrease CRIT by 5+DEX MODnAuto Miss if GlancenBonus Crit Damage Reduced by 50%
Crippling Shot30ScoutWeapon1120 APInstantIncrease Crit by 7+DEX MODnIf Crit, do not Deal Bonus Damage, Target is unable to MV for 3 TurnsnDeals Weapon Dam
Trap Set20Scout1100 APInstantRequires TrapnSet Trap Effect, Triggered When Unit Enters Trap Range
Tendon Strike80ProwlerDEXWeapon1100 APInstantMust Attack from BackIf attack Deals Damage, Unit Loses 1AP for 3 TurnsCannot Stack
Ambush120ProwlerDEXWeapon1-PassiveThe First time you attack a Unit, if its from the Back, Increase AR or HP Damage dealt by 50%
Flurry200ProwlerDEXDual Wield1150 APInstantMake Two HP or AR Weapon AttacksnReduce Damage of Second Attack by 50%
Bleeder150ProwlerDEXPassiveTarget Receives one Stack of Bleeding Every Time You Deal HP Damage to it. Bleeding - Target Takes 1 HP Damage Per Stack on their TurnUp To 10, goes down 1 Per Turn
Siphon Strike100ProwlerDEX11100 APInstantWeapon AttacknHeal per stack of Bleeding on Target Target Cannot Receive Bleed Stacks from This Attack
Aim100SniperDEXWeapon70 APInstantSpend Turn AimingnOn Your Next Turn Your HP or AR Attack Damage is Increased by 30%
Cover Fire100SniperDEXWeapon+41100 APInstantUntil You Make Another MV, Any Enemy Unit that makes an Attack against an Allied Unit in your Range, you can make an AR attack against.
Multishot100SniperDEXWeapon2140 APInstantMay make an additional attack roll against unit adjacent to Target
Assimilate150Sniper100 APInstantReduce HP Damage Taken by 50% on the Next Attack Taken Until your Next Turn
Air Support5ChemistPassiveIncreases Range of Medical Equipment by 5
Antibody5Chemist100 APInstantRequires Antibody - Removes Poison, Infect, Virus, Disease
Healing Beacon5Chemist100 APInstantRequires Beacon - All Allies within 5 Panels of Beacon Deployment Recover 2HP or 1AR on the start of their turn.nExpires after 3 Channels.
Revive5Chemist100 APInstantRequires Defib - Remove Down and Heal Target for 5 HP
First Aid5Chemist100 ApInstantRequires Bandage - Heal Target for 5 HP
Medical License0ChemistPassiveRestock up to 5 of each Chemist Supply at Academy Beacon
Blinding Light40Sage100 APInstantReduce Targets AP Meter by 30
Cure30Sage42100 AP | 3 KI8Restore Targets HP by 1d4+SPR MOD
Lifeline10Sage31100 AP | 3 KI8Revive Down Target, Restore 5 + SPR MOD HP
Light Aura20Sage62100 AP | 3 KI5Channeled Ability after CastnAllies inside Range receive PR/MR+5+Caster SPR MODnRestores 1 HP or 1 AR at Start of Units TurnnCaster Taking Damage Cancels EffectnCosts 1 KI at start of Casters Turn
Mend30Sage31100 AP | 3 KIInstantRestore Targets AR by 1d4+SPR MOD
Prayer30Sage32100 AP | 6 KI6Restores Units HP by 15 + SPR MOD
Siphon TouchSage11100 APInstant1d4 HP damage, restore HP by same amount
Soul Thread40Sage31100 APInstantAny HP/AR Damage Target Takes is instead converted to your KI Damage until your KI reaches 0 or they move out of range.
Enchant50Sage31100 AP | 4 KIInstantTargets next ATK Roll has your SPR Mod added to it.
Cheer60Sage41100 AP | 5 KIIncrease Targets AP Meter to 100
Blessing of Light120Crusader44InstantIncrease All Allied Targets AP by 1Up to 2
Judgment200Crusader41100 AP | 10 KIInstantDeal HP Damage to Target Based on your HP Missing
Zero200Crusader1010200 AP | 20 KI1After Channel CompletesnRestore All Allies HP by 2d5nSet all Allies AP Meter to 100nSet all Enemy AP Meter to 0nCaster is Downed
His Hand100CrusaderWeapon1100 AP | 2 KInstantHeal Target by BRK + 1d4
Starfall180Adept52100 AP | 4 KI8SPR ATK RollnAllies in Range are Healed by 2d4
Soothe150Adept21100 AP | 1 KIInstantHeal Target by 1d4, Remove Bleed,Stop MV, Stop ACT, Prone, Blind, Burn
Faithful Prayer150Adept33150 AP | 4 KIInstantRestores Units HP by 12
Sacrificial Lamb200Adept11100 APInstantIf an Ally Next to you is Downed before your Next Turn, You May Spend any Amount of KI to instead heal them for that amount.
Inspiration170Orator31100 AP | 9 KIInstantTarget gains 3 AP for 3 Turns
Rock Fist20Earth 1011100 AP | 2 KIInstantAdd SPR MOD to AR Dam - cancels Target Channel
Ignite20Fire 1041100 AP | 2 KIInstantInflicting Burn on Target for 3 TurnsResets to 3
Bubble Shield20Water 1042100 AP | 2 KIInstantReduce HP Dam Target Takes on their Next Attack by 3+SPR MOD
Tailwind20Air 1011100 AP | 3 KIInstantIncrease Targets AP by 1 until end of CombatStacks up to 2
Soulbound Gale60Air 2000ReactionReduce incoming HP damage Taken by 2 per 1 KI Spent
Soothing Touch50Spirit 1011100 APInstantConvert any Amount of KI to Restore targets HP by same Amount
Moon Guardian150Spirit 2004100 AP | 20 KIInstantShield All Allies in Range until 45 Damage is Dealt Cumulatively to them. Must be used in sight of the Moon.nCanceled if Caster Moves
Tether10Spirit 1041100 AP | 3 KIInstantTarget has your SPR Mod added to their Attacks until you make another ACT
Ironhide's Fury0PersonalPassiveWhen Armor is under 50% Increase HP Damage dealt by 5
Shimmering Scales0PersonalPassiveWhen Under 50% HP, increase MR/PR by 5
Eruption0PersonalDragon07InstantDeal SPR+AGI+DEX+STR Damage to Enemies in Range